BrainBox Inventions

BrainBox Inventions
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 BrainBox InventionsBrainBox Inventions 

Where would we be without the light bulb, telephones, the world wide web or even tea bags and sliced bread? BrainBox Inventions contains 54 beautifully-illustrated cards showing when, where and who invented these everyday items. BrainBox Inventions strikes a great balance between learning and fun as less serious inventions such as the Whoopee cushion and Lava Lamp have been included as well as the patently strange which never quite made it such as the weed cutting golf club and the lollistraw! The object of the game is to study a card for 10 seconds and then answer a question based on the roll of a die. If the question is answered correctly, the card is kept and the person with the most number of cards after 5 or 10 minutes is the winner. This simple concept can be played by all ages and in large groups as well as a 1 person game.

Price:  £12.00
+
Free gift wrapping:  
Premium gift wrapping:  

Brand:  The Green Board Game Company
Boy / Girl:  Boy & Girl
Manufacturer's Recommended Age:  8+

Availability:  

1 in stock, immediate despatch  

1 in stock, immediate despatch


Where would we be without the light bulb, telephones, the world wide web or even tea bags and sliced bread? BrainBox Inventions contains 54 beautifully-illustrated cards showing when, where and who invented these everyday items. BrainBox Inventions strikes a great balance between learning and fun as less serious inventions such as the Whoopee cushion and Lava Lamp have been included as well as the patently strange which never quite made it such as the weed cutting golf club and the lollistraw! The object of the game is to study a card for 10 seconds and then answer a question based on the roll of a die. If the question is answered correctly, the card is kept and the person with the most number of cards after 5 or 10 minutes is the winner. This simple concept can be played by all ages and in large groups as well as a 1 person game.
Designed in the UK, the BrainBox range is fabulous fun. Find out who the BrainBox is in your family it may not be who you think it is!

This is an excellent game for all the family to play for as short or as long a time as you want to! Learn about world inventions while using and improving your memory and observation skills. The ability to read is helpful but not essential.
Age 8 years and upwards.
Sturdy, handy box contains 4 cards, 1 rules card, 1 sand timer and 1 die.


 

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